

In short, the screen is drawn by a scanning electron beam that travels horizontally across each line of the screen from top to bottom.
#SCOPEBOX 2 TV#
The Super Scope makes use of the scanning process used in cathode ray tube monitors, as CRTs were the only affordable TV monitors until the early 2000s. The receiver box that plugs into controller port, meant to sit on top of the TV. This is accomplished by pausing the game, then, while holding CURSOR, the FIRE button must be pressed twice. On the front is an oval-shaped black area, receding back from the two sides to an infra-red transmitter about the size of a dime.Īll of the Super Scope games made by Nintendo have a soft-reset to the game's main title. The Receiver is a small box, 2½" by 2½" by 1", with a standard Super NES controller cord attached. The sight is designed so that the aim will be correct at a distance of 3 metres (10 ft). The end of the eyepiece is very simple: it is a cylinder with the diameter of a quarter, with a removable rubber piece through which the shooter looks.

The other end has a short, narrow tube, which forms the sight when one looks through the eyepiece that is in-line across from it. The end that faces toward the shoulder mount end of the Super Scope has a round open cylinder holder, where the eyepiece goes. The sight mount is shaped like a wide, very shallow "U", about five inches long. On the end is the infrared receiver lens, approximately 1 inch (25 mm) in diameter, which picks up the light from a TV. On the far end of the gun, on the bottom, is a six-inch grip with another button labeled "Cursor". In the middle on either side are two clips for attaching the sight. Located about midway on top of the barrel are two buttons, the purple "Fire" button (colored orange in Japanese and European models) and the gray "Pause" button, and a switch used to turn the Super Scope off or select regular or turbo fire. The Transmitter is a bazooka-shaped device, just under 2 feet long.
